DCCS slow pitch softball
DCCS SLOW PITCH SOFTBALL
DCCS slow pitch rules, from the rule book last saved Apr 14, 2019. Download the Word file.
DCCS SLOW PITCH SOFTBALL
Sec. 1. THE PLAYING FIELD is the area where the ball may be legally played or fielded. The field shall be an area within an established minimum radius from Home Plate to the far boundaries between the Foul Lines.
Sec. 7. THE THREE FOOT LINE is drawn outside of and parallel to the First Base Foul Line starting at the outside corner of First Base and extending halfway toward Home Plate. Sec. 8. THE COACHES' BOXES shall be established at both First and Third Bases, 10 feet from and parallel to the Base Lines. They shall be 10 feet long starting at the outside corners of the Bases and extending toward Home Plate. The width of the Box shall be 3 feet, thus forming a rectangle 10 feet long and 3 feet wide.
Sec. 1. THE PITCHING SCREEN must be used for leagues A – C in the men’s leagues. The screen shall be optional for the women’s leagues. The screen must be positioned within 6 feet of the front of the pitching plate and must be in front of some portion of the pitching plate. If a screen is not available, the following safe pitching rule will be in effect: If a batter hits a line drive less than seven feet above the ground or a ground ball within one foot of the width of the pitcher’s mound or a ground ball that first hits the ground less than six feet in front of the pitching plate, the batter shall be called out, the play will be called dead and all base runners will return to the base they were on. Sec. 2. THE BAT used in little league shall not be restricted. Sec. 3. A. THE OFFICIAL BALL to be used shall be a 12” softball with a COR not to exceed 0.44 and a compression rating of 525 for the men’s D league. The ball for men’s leagues A – C shall be a 12” softball with a COR not to exceed 0.44 and a compression of 375. The men’s little league and all women’s leagues will use an 11” softball with no restrictions. Sec. 4. THE HOME PLATE The Home Plate is always a part of Fair Territory. The black border that outlines the plate is NOT to be considered Home Plate.
Sec. 5. THE PITCHER'S PLATE shall be 24 inches long and 6 inches wide. The front edge of this plate shall be centered on the direct line from Home Plate to Second Base. The top of the Plate shall be level with the flat surface of the ground. The front edge of the Plate shall be of Legal distance as measured from the extreme rear corner of Home Plate.
Sec. 6. THE SAFETY BASE Shall be used at first base. The Safe Base shall be 15 inches by 30 inches and not more than 3 inches high. The Safe Base should be positioned such that the white portion is located where First Base would normally be (in Fair Territory) and the colored portion (red or orange) should be in Foul Territory. Any Batted Ball hitting the white portion should be fair and any ball hitting the red or orange portion should be foul. On the initial throw to First Base from the infield or outfield, the Batter-runner MUST TOUCH the red or orange portion of the base but not the white. During a live ball situation, if the runner touches the white portion of the base, the runner will be called out. The defensive Player MUST always touch the white portion. If the defensive player touches the orange portion of the base in a way that obstructs the runner, the runner is safe. This rule is in effect only on the initial play at First Base. This does not include: 1. Returning to the base after over running, 2. Running on a ball hit to the outfield (Runner may touch the red or white part), or 3. Re-tag to advance on a fly ball. EFFECT: If the Base-Runner uses the orange portion at any time after the first attempt at First Base and is not in contact with the white portion, then he is considered off the base.
Sec. 6. EQUIPMENT shall not be allowed to remain on the playing field during the playing of the game, either on Fair or Foul Territory, with the exception of an official warm-up bat or official warm-up device which may be kept in proximity to the on-deck circle during a team's turn at bat. EFFECT Sec. 11. A bat dropped by the Batter-Runner in Foul Territory, or any mask, cap, etc. dropped incidental to making a play will be considered as foreign to the normal playing area and Foul Ball rulings will be made accordingly. TO PREVENT INJURY it is strongly recommended that all protective equipment be worn. Sec. 7. ALTERING A SOFTBALL BAT Shaving or removing the end cap to alter the weight of the bat is not allowed. Adding or changing a bat grip including bat knobs is allowed.
APPEAL PLAY refers to a play in which the Umpire cannot make a ruling until a decision is requested by the Defensive or Offensive Team. This appeal must be made before the next legal pitch, intentional walk, illegal Pitcher action, or before all Fielders have left Fair Territory.
BALL refers to a Pitch that does not enter the Strike Zone in flight, nor conforms to the fairly delivered Pitch stipulations, and is not struck at by the Batter.
BASE refers to one of the four stations, which must be touched by a Runner in accordance with the rules that follow, to legally score a run. The term is most often applied to the bags marking the designated spots.
BASE PATH refers to an imaginary line 3 feet to either side of a direct line between two Bases. The Runner is restricted to the 3 foot line in some cases.
BASE ON BALLS permits a Batter to gain First Base, without liability to be put out and is awarded by the Umpire when three pitches are adjudged to be balls in the A League and when four pitches are adjudged to be balls in the B League.
BASE RUNNER OR RUNNER is a Player of the Team at bat, who has hit a Fair Ball or who has been awarded First Base for any reason before he is put out.
BATTED BALL refers to any pitched ball that is hit by the bat or that hits the bat, thus becoming either a Fair or Foul Ball. No intent to hit the ball is necessary.
BATTER refers to the Offensive Player who takes a position in the Batter's Box.
BATTER–RUNNER is the term identifying the Offensive Player who has just hit a Fair Ball and applies until he is either put out or until the play on which he became a Runner is ended.
BATTER'S BOX is the area within which the Batter takes his position when it is his turn to bat.
BATTING ORDER is the official listing of Offensive Players in the order in which they must bat.
BENCH OR DUGOUT is the seating facility reserved for Team members in Uniform when they are not actively engaged in participating in the game.
BLOCKED BALL is a Batted or Thrown Ball that is touched, stopped, or handled by a spectator or person not engaged in the game, or that touches any object which is not part of the Legal official equipment, or which hits or goes beyond a designated out-of-play area.
BUNT refers to a Batted Ball not swung at, but is intentionally met with the bat and tapped slowly.
CALLED GAME is one that the Umpire-In-Chief terminates play for any reason.
CATCH (LEGAL) is the act of a Fielder getting the ball in flight (Refer to: IN FLIGHT) securely in possession in his hand or glove and firmly holding it, provided he does not use his cap, protector, a pocket, or other part of his Uniform, or the glove not in its normal position on the hand to stop or catch the ball. It is not a catch, however, if simultaneously or immediately following his contact with the ball, he collides with a wall, a fence, another person, or if he falls down and, as a result of any such collision, drops the ball. To establish the validity of the catch, the Fielder shall hold the ball long enough so the Umpire is convinced he had complete control of the ball, and any release of the ball by him was voluntary and intentional. Dropping the ball while attempting to throw it shall not invalidate the catch.
CATCHER refers to the Defensive Player who takes his position behind Home Plate.
CATCHER'S BOX is that area where the Catcher must remain while and until a pitched ball has reached or passed Home Plate, or is Batted.
COACH refers to a member of the Team at bat. Only one Coach is permitted in each Coaches' Box, to direct the Players of his own Team while batting and running Bases.
DEAD BALL is any ball not in play, or a live ball that becomes dead during play.
DEFENSIVE TEAM is the Team that is playing Defensively in the Field.
DOUBLE PLAY is a continuous play by the Defense where two Offensive Players are legally put out without an intervening play or an error.
FAIR BALL is a Batted Ball that settles on Fair Territory between Home Plate and First Base, or Home Plate and Third Base, or that is over Fair Territory, including any part of First or Third Bases when bounding to the Outfield, or that first touches any base, other than Home Plate, or that first touches a Player or Umpire over Fair Territory, or which first touches the ground or an object in Fair Territory, or over Fair Territory, beyond First and Third Bases, or that while over and above Fair Territory passes out of the Playing Field, that is, over and beyond the outside fence.
FAIR TERRITORY is that part of the Playing Area within and including the First and Third Base Foul Lines, from the Home Plate to the bottom of the extreme playing area fence and then extending perpendicularly upward.
FAKE TAG is making the motions of a tag without the ball. This may be considered obstruction, and the offender may be ejected.
FIELDER refers to any Player of the Defensive Team playing in the field.
FLY BALL refers to any ball Batted into the air and before it strikes some object other than a Fielder.
FORCE OUT refers to when a Runner is tagged by a Fielder with the ball (while on or off a Base) or a Fielder holds the ball on the Base to which a Runner is forced to advance before the Runner can reach that Base and before any succeeding Runner is put out.
FOUL BALL is any Batted Ball that stops or settles in Foul Territory without first being touched in Fair Territory, or which is first touched in Foul Territory, or that first touches some out-of-play object or area in Foul Territory, or that first touches Foul Ground beyond First and Third Base, or which does not conform to the requirements that would make it a Fair Ball. NOTE: An untouched Batted Ball that strikes the Pitcher's Plate and rebounds into Foul Territory where it is touched or stops is a foul ball.
FOUL TIP is a Batted Ball that goes directly from the bat not higher than the Batter's head, to the Catcher's hands and is legally caught. First contact from bat must be Catcher's hands.
HOME TEAM is the Team on whose grounds the game is being played; or, if the game is scheduled on neutral grounds, it is decided by mutual agreement or a toss of a coin. Home Team bats in the last half of the innings.
ILLEGAL BAT refers to one that does not meet the requirement/specifications of Rule 2.
ILLEGALLY BATTED BALL is one Batted Fair or Foul by the Batter when either one or both of his feet are in contact with the ground COMPLETELY outside the lines of the Batter's Box, or when his foot is in contact with Home Plate, or when the ball is batted with an Illegal Bat.
ILLEGALLY CAUGHT BALL occurs when a Fielder catches a Batted or Thrown Ball with a glove, a mask, a cap, or with any part of his clothing detached from the proper position on the Fielder's body.
IN FLIGHT describes any Batted Ball, a Thrown or Pitched Ball, which has not yet touched the ground or some object other than a Fielder.
IN JEOPARDY is a term indicating that the ball is live and in play and that an Offensive Player may be out under these rules.
INFIELD is that portion of the Field within the Baselines and also includes the areas of the Field normally covered by Infielders in defensive positions.
INFIELD FLY is a Fair Batted Ball (not a line drive) that can be caught in flight by an Infielder with ordinary effort. Any Defensive Player may catch the ball in the Infield Area.
INNING is that portion of a Game within which teams alternate on Defense and Offense, and each team is allowed three outs during its time at bat.
INTERFERENCE is an act where Players or others interfere with a Player's opportunities. There are three types of interference: A. Offensive Interference – When a Player interferes with or impedes or confuses a Defensive Player while he is attempting to make a play. This can occur by either physical or vocal actions. B. Spectator Interference – Occurs when a person not engaged in the game touches a live Batted or Thrown Ball which could prevent a Blocked Ball to occur, or when a person not engaged in the Game physically interferes with a Player's opportunities. C. Umpire Interference – Occurs when a Fair-Batted Ball strikes the Umpire on Fair Ground before passing a Fielder other than the Pitcher.
LEGAL TOUCH – Refer to TAG for details.
LINE DRIVE is a Fly Ball that is batted sharply and directly into the Playing Field. NOTE: A Line Drive should never be considered an Infield Fly.
LIVE BALL occurs when the Umpire signals Play Ball. The ball remains live until the ball becomes dead for any reason as stated in these rules.
MANAGER refers to a person appointed by the Team to be responsible for the Team's actions on the Field. Also, the Manager represents the Team when communicating with the Umpire and the opposing Team. A Player may be designated as a Manager.
OBSTRUCTION A. Obstruction is the act of a Fielder while not in possession of the ball, or not in the act of fielding a Batted Ball, or taking a proper position to receive a Thrown Ball (Thrown Ball must already be in flight) which impedes the progress of a Runner who is legally running the Bases. B. Obstruction is the act of a Fielder which impedes the Batter from striking at a Pitched Ball. C. The obstruction does not have to be intentional and may be vocal.
OFFENSIVE TEAM refers to a Team during its half inning while it is at bat.
OUT refers to one of the three requirements of an Offensive Team each inning.
OUTFIELD is that portion of the Field beyond the lines of the Infield and extending to the extremities of the Playing Field. This usually refers to the area between the Foul Lines.
OUTFIELDER refers to the Defensive Player occupying a position in the Outfield, which is the most distant from the Home Plate.
OVER SLIDE or OVER SLIDING is the act of a Runner when his slide to a Base is with such momentum that he loses contact with the Base, and he is thus placed in jeopardy. This does not apply to the Batter-runner, as he is first approaching First Base.
OVERTHROW is a ball thrown from one Fielder toward another and which, for any reason, goes into Foul Territory and stays within the boundaries of the Playing Field. This ball always remains live unless it becomes a Ground Rule Blocked Ball.
PENALTY is the application of the rules following an illegal act or violation.
PERSON refers to an Umpire or Player includes all of his body, his clothing, or his equipment.
PITCH refers to any delivery of the ball to the Batter by the Pitcher.
PITCHER is the Fielder designated to deliver the Pitch to the Batter.
PITCHER / INFIELDER – The Pitcher becomes an Infielder when, after releasing the Pitch to the Batter, he has a reasonable opportunity to field a Batted Ball.
PIVOT FOOT is the foot, when placed on the Pitcher's Plate by the Pitcher, that must maintain constant contact with the Pitcher's Plate until the Pitched Ball is released. A B League pitcher’s pivot foot may leave the Pitcher’s Plate but may not approach home plate more than 2 feet.
QUICK RETURN PITCH is a Pitch made by a Pitcher with the obvious attempt to catch the Batter off guard and balance. This could be when the Batter first takes his position in the Batter's Box and before he is ready, or when the Batter is still off balance from the previous pitch.
RETOUCH is the act of a Runner in returning a touch to a Base as legally required.
ROSTER – in all National and World tournament play, a team shall not exceed 20 Players.
SACRIFICE FLY is any caught Fair Fly Ball that permits a Runner to SCORE a run after a caught fly ball is first touched.
STRIKE is any pitched ball that does not exceed an arc of 12 feet above the ground and does not have an arc of less than 6 feet above the ground and contacts any part of the pitching mat. Any part of the Pitched Ball that contacts the mat constitutes a strike.
SUSPENDED GAME is a game called before being completed which is to be completed at a later date.
TAG is the action of a Fielder touching a Base with any part of his body while holding the ball firmly and securely in his hand or glove. Also, Tag refers to touching the Runner with the ball, or with the glove holding the ball, while continuously holding the ball firmly and securely during and immediately following the tag.
THROW refers to the act of propelling the ball with the hand or arm toward a given objective and is always distinguished from the Pitch.
TIME is the announcement by the Umpire of a legal interruption of play, during which interval the ball becomes and remains dead until legally put back into play.
TOUCH refers to touching an Umpire or Player or Person. This includes any part of his body, his clothing, or his equipment.
TRIPLE PLAY refers to any continuous play made by the Defense in which three Runners are put out, provided that there is no error made between the outs.
TURN AT BAT begins when it is any individual Player's turn to bat, such as his name listed at the top of the Offensive Team's Batting Order at the beginning of an inning; or when the Batter listed immediately preceding him in the Batting Order completes his turn at bat by being put out or becoming a Runner.
Sec. 1. THE CHOICE OF FIRST OR LAST BAT in the inning shall be decided by a toss of a coin, unless otherwise stated in the rules of the Organization under which the schedule of Games is to be played. Sec. 3. A REGULATION GAME shall consist of seven or nine innings, as agreed upon by both teams, unless otherwise listed below. A. Seven or nine full innings are not played if the Team second at bat scores more runs in six or eight innings or before the third out is made in their half of the seventh inning. B. A Game that is TIED at the end of a full set of innings shall be continued, by playing additional innings until one Team has scored more runs than the other at the end of a completed inning, or the Team second at bat scores more runs in their half of the uncompleted extra inning. C. A Game called by the Umpire, during regular season play, may be regulation if four or more innings or 30 minutes have been played, or if the Team second at bat has scored as many or more runs during the uncompleted fourth inning, or after three full innings, than the Team first at bat has scored in their four complete innings. D. A regulation Game shall be declared if the score is TIED when the Game is called, after five or more completed innings, or if the Team second at bat has equaled the score of the first Team at bat, while batting during any uncompleted inning. EFFECT Sec. 3 C-D. The Umpire is empowered to call a Game at any time because of rain, darkness, panic, or for any other cause which puts the Umpire, Players, or the Patrons in peril. F. Flip/Flop Rule-- In the inning when there are 5 minutes or less before the end of the game, and the home team is losing by more than 6 runs, the home team will be allowed to bat. If the home team does not score enough runs to tie or surpass the runs scored by the visiting team, the game is over. If the home team ties the score or surpasses the number of runs scored by the visiting team, then the visiting team will complete their previous at-bat. If they subsequently score enough runs to exceed the number scored by the home team, they win the game. If they do not, the home team wins. Sec. 4. THE FOLLOWING HOME RUN RULE WILL BE USED FOR ALL LEAGUES A. Over-the-fence home runs are limited to 8 in regular season games and 12 in playoff games. All fair untouched fly balls over-the-fence in excess of the limit will be ruled a foul ball. EFFECT Sec. 8. A. 1. If the excess home run is the second foul after the second strike, the batter is ruled out. 2. Any time the batter is ruled out because of an over-the-fence home run in excess of the limit, the ball is dead and no runners can advance. 3. Any fair fly ball touched by a defensive player which then goes over the fence in fair territory will be declared a four base award and is not to be included in the total of over the fence home runs. 4. A home run will be charged for any untouched fair fly ball hit over the fence in fair territory, whether or not runs score. Sec. 5. ONE RUN SHALL BE SCORED each time a Base Runner legally touches First, Second, Third, and Home Bases before the third out of an inning, unless the third out is the result of a force out, or the Batter-runner is out before reaching first base. Base Runners may advance and a run may score only on a legally batted ball, on a play, on an overthrow, or on an error resulting from plays that started with, and immediately follow the batted ball, or when the bases are full, so that runners are forced to move up, or advance, by reason of the batter being awarded First Base by the Umpire in accordance with these Rules. Sec. 6. A RUN SHALL NOT BE SCORED if the third out of an inning is the result of: A. The Batter-runner being put out legally before touching First Base. B. A Base Runner forced out at any base. C. A Base Runner being called out for leaving a base too soon on a Pitched Ball. D. A preceding Base Runner being called out for failure to touch a base. Sec. 7. A BASE RUNNER SHALL NOT SCORE A RUN ahead of a Base Runner preceding him in the Team's batting order if the preceding runner has not been put out. EFFECT Sec. 7. A preceding runner appealed out for missing a base does not affect the following runners on a first or second out. However, no preceding runner crossing Home Plate may return to touch any missed base after a following runner has scored. If the Fielding Team appeals a preceding runner missing a base, which is allowed, the following runner's score is counted unless the appealed out is the third out of the inning. If no appeal is made, then all the runs scored are counted. Sec. 8. A MERCY RULE shall be enforced in the little league when a team scores 7 runs in an inning, unless extra runs are scored on the same play as the 7th run. The at-bat will end for the team and the other team will take their turn at-bat.
Sec. 1. THE A TEAMS shall consist of at least nine and no more than 12 players. For every player less than nine, the team will take an out each time the vacant player spot is scheduled to bat. Up to 10 players will be allowed in the field, but all players present must bat unless they are injured. The A-league team may trade up to 2 players drafted in rounds 11 – 12 for any B player. The A-League team may pull players from the B-League team to fulfill the player requirements if the associated B-league team is not playing. The A team may pull as many B players as necessary to have up to 12 players on the roster, but all present A players must fill a roster spot unless they are unable to play due to injury. If any A league players arrive after the B players have been pulled, the A players will replace the B players at the first opportunity available. Additionally, if the A-League team loses a player for 3 weeks or longer due to injury, they will be allowed to pull a player from the B-league for each injured player. If a player is replaced using the injury clause the replaced player must sit out at least three weeks. THE B and C TEAMS shall consist of at least nine and no more than 12 players. For every player less than nine the team will take an out each time the vacant player spot is scheduled to bat. Up to 10 players will be allowed in the field, but all players present must bat unless they are injured. THE D TEAMS shall consist of at least nine and no more than 12 players. For every player less than nine the team will take an out each time the vacant player spot is scheduled to bat. Up to 11 players will be allowed in the field, but all players present must bat unless they are injured. A. Other than the Pitcher and Catcher, players in the Field may be stationed anywhere they choose on Fair Ground as each pitch is made. B. The pitcher for an A-League game, in delivering the ball, must be in Legal Position at the Pitcher's Plate. The pitcher for a B-League game may approach home plate no more than 2 feet while releasing the ball. C. As each pitch is delivered, the Catcher must be in the Catcher's Box. Sec. 2. A PLAYER working out of town for the summer must play in 50% of the regular season games to be eligible to play in the playoffs, unless the missed games are due to injury. A player that is scheduled to umpire or record stats for a game must fulfill their duty or find a suitable replacement. If a player fails to complete their scheduled duty and a suitable replacement is not made available, the player will be suspended from playing in their next scheduled game. Except, if a player does not play in a game the same night they are scheduled to umpire or take stats, they will not be suspended from an additional game. Sec. 3. RE-ENTRY: A. Is permitted in all programs. Any of the starting players may withdraw and re-enter once, provided such player occupies the same batting position whenever he is in the lineup. However, a player may not withdraw for the purpose of skipping their turn at bat. If a player withdraws and misses their turn at bat, it must be due to injury. Otherwise, the team will be given an out for the first turn at bat missed. If a player withdraws and re-enters the game after their turn at bat has passed, the player will take their turn at bat the next time they appear in the lineup. EFFECT Sec. 5.A. All re-entry by any starter must be reported to the Umpire and Scorekeeper at the time of re-entry. THERE IS TO BE NO PENALTY FOR UNANNOUNCED, PROPER RE-ENTRY. Deviations to this rule will be allowed if agreed upon by the captains of the teams involved. B. IMPROPER RE-ENTRY: The act of an improper re-entry is handled as a protest by the offended Team. Improper re-entry is a violation after a pitch is made and shall result in an out for the team at-bat. Examples of improper re-entry are: 1. Starter who re-enters in an incorrect batting position. 2. Starter who re-enters a second time. 3. Players who withdraw from the game without injury or other emergency, simply to miss their turn at bat Sec. 7. NO DEFENSIVE PLAYER shall take a position in the batter's line of vision and with deliberate attempt, act unsportsmanslike in any manner in an effort to distract the batter. EFFECT Sec 7. The Umpire shall first warn the offender, and then eject any player from the Game who repeats the offense. Sec. 8. THERE SHALL BE not more than two Coaches for the Team at bat to give words of assistance and directions to the members of their own Team. One Coach shall be stationed in each Coaching Box at First and Third Bases. They may remain in that box. Sec. 9. MANAGERS, COACHES, PLAYERS, SUBSTITUTES, TRAINERS, BAT BOYS, or other Team member or occupant of the bench, SHALL NOT, from any place including Coaches' Boxes: A. Incite, or try to incite by word, or sign, or demonstration either opponents and/or spectators. B. Use language that will in any manner refers to or reflects upon opposing players, the Umpires, Players, or Spectators. NOTE: Use of profane or abusive language or taunting will not be tolerated. C. Shall not argue Balls and Strikes calls. D. Be outside the vicinity of the designated dugout (bench) area if not a batter, Base Runner on deck batter, in the Coaches' Boxes, or one of the players on defense. E. Commit any act that could be considered unsportsmanslike conduct. F. Carelessly throw a bat. EFFECT Sec. 9. A - C, or E. The typical process for players violating Sections A – C or E above will be to first issue a verbal warning to the player. A second violation will result in an out and a third violation will result in the ejection of the violating player. If warranted, an out can be issued or the player can be ejected from the game without warning. Spectators acting in an unsportsmanlike manner can earn one out for the team they are supporting.
Sec. 2. AT THE BEGINNING of an inning or when a Pitcher relieves another Pitcher, one minute may be used to deliver not more than THREE PRACTICE PITCHES to the Catcher or some other Teammate.
Sec. 3. LEGAL POSITIONS OF THE PITCHER'S FEET. A. Preliminary to Pitching, the Pitcher shall take a position with his/her pivot foot firmly on the ground and in contact with the pitching rubber. The pivot foot must be in contact with the Pitcher's Plate when the pitched ball is released. B. The other foot (free foot) has no restriction on position and may be placed on, in front of, to the rear of, or to the side of the Pitcher's Plate. After taking the initial position, the Pitcher may take more than one step with the free foot, in any direction of his choice, provided that it is taken prior to, simultaneously with or during the actions of delivering the pitched ball. C. After the release of the Pitch, there are no restrictions on Pitcher's subsequent movements, or the fielding positions he may assume as a Defensive Player. Sec. 4. PITCHER'S LEGAL MOTIONS ALLOWED IN ACTUAL DELIVERY OF THE PITCH. A. After assuming the pitching position, the Pitcher must present the ball in FRONT OF HIS BODY (for at least one second) in either one or both hands before starting the delivery motions. B. The Pitcher may hold or grip the ball in any manner before delivery. C. Only a definite underhand motion is permitted in the delivery of the Pitch. D. The Pitcher may release the pitched ball in any manner when delivering the Pitch. This includes any and all types of delivery. EFFECT Sec. A-D. After the Pitcher presents the ball, he may make any windup or arm motions desired, either in front of his body, above his head or behind his back, including stops and pauses in these motions. E. Once the Pitcher begins his delivery motions, the umpire shall not give a call or signal for "Time" unless something unusual occurs. F. The pitched ball must be released within 5 seconds from the time the Pitcher has the ball and the batter has taken his position in the Batter's Box. G. Pitcher must face Home Plate on delivery of pitch. (NOTE Sec. 4. A-E. Realizing that the Pitcher does not fool very many batters to the extent that they can not hit the ball, it is desired that Pitchers not be handicapped by technicalities, when they do develop a new Technique or delivery that, perhaps, will add to the pleasure and appeal to the spectators, as long as the Pitcher adheres to the basic Pitching Rules.) Sec. 5. TYPE OF PITCH PERMITTED. A. The ball must be Pitched underhanded at Slow Speed. B. The Pitched Ball must arc at least 6 feet above the ground after leaving the Pitcher's hand and before it passes any part of Home Plate. C. The Pitched Ball shall not rise higher than 12 feet above the ground. EFFECT Sec. 5. A-C. The speed of the Pitch and height of the pitched ball are left entirely to the judgment of the Umpire (NOTE: For sake of uniformity in decisions, any doubtful Pitch should be ruled as an unfairly delivered pitch). The Umpire shall warn a Pitcher who delivers a Pitch with EXCESSIVE SPEED that repeating such EXCESSIVE SPEED PITCH will cause the Pitcher's removal from the Pitcher's position for the remainder of the Game. A Pitch that does not arc the full 6 feet as required (flat level pitch) may not be an EXCESSIVE SPEED PITCH, but merely an Unfairly delivered Pitch.
Sec. 6. THE CATCHER MUST: A. Be in and remain in the lines of the Catcher's Box when the Pitcher is in position and remain until a pitched ball has reached or passed home plate, or is batted. EFFECT Sec. 6. A. An unfairly delivered pitch. B. Immediately return each pitch not hit directly to the Pitcher. EFFECT Sec. 6. B. Ball shall be awarded to the batter.
Sec. 7. NO PITCH shall be declared immediately when: A. The Pitcher pitches during a dead ball interval. B. A base runner is called out for leaving a base too soon. Sec. 8. A FAIRLY DELIVERED PITCHED BALL includes all pitches that the Pitcher delivers in accordance with the several preceding paragraphs and provisions of the Pitching Rule.
Sec. 9. UNFAIRLY DELIVERED PITCHED BALLS INCLUDE: A. Any Pitched ball that does not conform to all requirements of a Fairly Delivered Pitched Ball. B. All pitches made by the Pitcher when not conforming to pitching restrictions. C. Delivering a Pitch from other than the Pitcher's Plate and Pitcher's Position. D. A quick-return Pitch. E. The Pitcher failing to face Home Plate on delivery of the pitch. EFFECT Sec. 9. A-E. In each case, an unfairly delivered ball shall be declared a ball by the Umpire provided, however, that if the batter strikes at any unfairly delivered Pitch, it shall be declared a Strike with no penalty for the unfairly delivered Pitch. The ball remains in play if batted by the batter. (NOTE Sec. 9. A-E. These unfairly delivered pitches should be declared as soon as the pitch is determined to be unfairly delivered. However, if the umpire fails to declare a pitch as unfair immediately, they may still make the declaration after the ball crosses the plate.
Sec. 11. APPEALING WHILE THE BALL IS LIVE (before Umpire calls "Time"): Any fielder can appeal a runner once. During a live ball appeal, the Defensive Team must verbally state their appeal and touch the runner or the base which they are appealing. Ball is live and all runners may advance with liability of being put out.
Sec. 12. APPEALING AFTER BALL IS DEAD: Umpire signals "Play Ball"; the Pitcher announces which runner and base he is appealing. The ball is now live only for the purpose of making an appeal. EFFECT: Sec. 12. 1. The Defensive Team can have only one attempted appeal per runner. 2. No runner may advance on an appeal play after time has been called. 3. No runner is out if he steps off the base during an appeal. 4. When a ball is thrown into a dead ball area, the Team forfeits their right for a second appeal on any runner.
Sec. 1. THE BATTING ORDER of each Team must be listed and delivered to the OFFICIAL SCOREKEEPER, by the MANAGER or Team representative. SHOULD an Official Scorekeeper not be assigned to the Game, the BATTING ORDER must be delivered to the Umpire-In-Chief, prior to the starting time of the Game. After each Team has submitted its own Batting Order, both lineups shall be made available to both Teams, for their inspection and knowledge. EFFECT Sec. 1. Each Manager must have submitted his own Team's lineup, before he can have access to the lineup of his Opponents. A. The batting order thus submitted must be followed throughout the Game, unless a Substitute replaces a Player. When this occurs, the Substitute must take the turn in the regular order at bat of the Player he replaces. B. Each Player of the side at bat shall become the Batter and enter the Batter's Box in the order in which his name appears on the score sheet. C. The first Batter in each following inning shall be the Batter, whose name follows that of the Player who last completed a turn at bat in the preceding inning. D. A Batter completes a time at bat when he has either been put out or has become Base Runner. EFFECT Sec. 1. A-E. Batting out of order is an appealed play by the Defense. 1. If an incorrect Batter is discovered before he completes his turn at bat, the correct Batter may take his proper place, assuming any accumulated balls and strikes. 2. If the mistake is discovered after the incorrect Batter has completed the turn at bat, and before a Pitch has been made to a succeeding Batter, the Batter who should have batted is called out. All Base Runners, if they have advanced, must return to the base occupied at the time the incorrect Batter took a position in the Batter's Box. The next Batter is the Player whose name follows that of the Batter called out for failure to bat. This may even be carried over to the first Batter of the next inning, if the appealed out was the third out. 3. If the mistake was not discovered until a Pitch is made to the next Batter, the turn at bat of the incorrect Batter is then Legal. All bases advanced or runs scored are counted, the next following Batter shall be the one whose name follows that of the incorrect Batter who just finished a time at bat. No one is called out for failure to bat, and Players missing their turn at bat have lost that turn and do not bat again until reached in the regular Batter rotation. EFFECT Sec. 1. E. 2-3. For purposes of interpretation, an intentional walk to a next Batter or illegal Pitcher's action shall be considered the same as a Pitch delivered to the Batter. 4. No Base Runner shall be removed from the base he is occupying to bat in his proper place. He just misses his turn at bat with no penalty. The Batter following him in the batting order becomes the legal Batter. Sec. 2. THE BATTER IS OUT IF: A. He bats illegally. (Refer to RULE 3.) B. He hits the ball with an illegal or altered bat. The Umpire must discover this illegal action before the next pitch, either by observation or because of an appeal from the Defensive Team. EFFECT Sec. 2. B. If the Batter hits the ball with an altered bat, the ball is dead and the Batter is out. C. He bunts the ball (either fair or Foul). D. He has a second strike. 1. He hits second foul after one strike, then the ball is dead. E. He steps across the plate with the Pitcher in pitching position. F. He intentionally interferes with the Catcher attempting a play. G. Any Member of his Team interferes with a Fielder attempting to make a play on a Foul fly ball H. He hits a fair fly ball or line drive that an Infielder intentionally drops, with a Runner on first, Runner on first and second, first, second and third, or on first and third with less than two outs. NOTE: A trapped ball that hits the ground is never ruled intentionally dropped. EFFECT Sec. 2. H. The Umpire shall immediately call the Batter out (in a forceful manner) and the ball is dead. I. He hits a fly ball that is legally caught. J. He hits an infield fly, with Runners on first and second, or on first, second and third bases with less than two out. The infield fly rule does not apply to Men’s D and little league or Women’s B and lower leagues. EFFECT Sec. 2. I-J. The ball remains live and in play, and the Runners are in jeopardy. 1. If a declared infield fly falls to the ground untouched and bounces foul before passing first or third bases, it is a Foul Ball. 2. If a fly ball falls to the ground untouched outside the foul lines then bounces fair, before reaching first or third bases it is an infield fly. 3. NOTE: Umpire should always call "INFIELD FLY– IF FAIR" to protect himself. Sec. 3. A STRIKE IS CALLED BY THE UMPIRE: A. For each fairly delivered pitched ball by the Pitcher that contacts any part of the pitching mat. B. For each Pitch struck at and missed by the Batter. C. For a batted ball striking the Batter, while he is in the Batter's Box with no strikes. D. For each Foul Tip. The Batter is out if this is the second strike. E. For a Foul Ball not caught on the fly with no strikes. F. The Umpire shall not give a call or signal for "TIME" when a Batter steps out of position after a Pitcher has started his delivery motions. EFFECT Sec. 3. F. If the Pitcher pitches, the Umpire shall call "STRIKE" on each such pitch. The Batter may take his proper position after any such pitch (within 10 seconds) and regular ball and strike count shall continue. G. When the Batter delays entering the Batter's Box after the Umpire signals Play Ball. After 10 seconds the umpire shall declare dead ball and a strike shall be called on the Batter. Sec. 4. A BALL IS CALLED BY THE UMPIRE on each Pitch not swung at by Batter if: A. The pitched ball does not strike the pitching mat. B. Any unfairly delivered pitch is made and not struck at. C. There is an illegal Pitcher action. D. A pitched ball is not released within 5 seconds from the time the Pitcher has the ball and the Batter has taken his position in the Batter's Box. Sec. 5. A FAIR BATTED BALL is a legally batted ball that is immediately in play. EFFECT Sec. 5. 1. A batted ball which first falls to the ground in Foul territory and then rolls or bounces into Fair territory, before passing First or Third Bases, and without having touched some object other than the ground, is a Fair ball. A batted ball first touching the ground in Fair territory, then rolling into Foul territory and then again rolling into Fair territory, is also a Fair ball provided the ball did not touch anything while over Foul territory other than the ground. 2. A Fair or Foul ball shall be judged according to the position of the ball, relative to FOUL LINES including the FOUL POLE, and not whether the Fielder is on or over the Fair or Foul territory at the time the ball is first touched. 3. When a batted ball passes out of the field over a fence the Umpire shall declare it fair or foul, according to position of the ball, as it leaves the playing field. 4. When a batted ball hits any object including a Fielder and is ruled a Fair ball under the rules, it is always treated as a Fair ball regardless of what happens to the ball or where it may go. 5. A fly ball falling beyond First or Third Base is judged at point of first contact. Sec. 6. A FOUL BALL is a legally batted ball which does not conform to the provisions or rules that would cause it to be a Fair ball. EFFECT Sec. 6. A batted ball which first strikes any person, object, fence, bench, screen, bat or other equipment, or which goes into pre-determined out-of-play area if Foul territory, remains a Foul ball regardless of where it may go. 1. It is a strike unless the Batter already has one strike. 2. A Foul fly may be caught, thus putting the Runners in jeopardy. (Refer to 7-2D for exception). 3. A Foul ball not caught is a dead ball, and the Runners must return to their base.
Sec. 1. A BASE RUNNER WHILE ADVANCING OR RETURNING MUST TOUCH EACH BASE IN LEGAL ORDER: viz., First, Second, Third, and Home Base. EFFECT Sec. 1. A Base Runner can only acquire the right to an advanced base by touching it before having been put out and shall be entitled to hold such base until he touches the next base legally, or if forced to leave the base because the Batter becomes a Base Runner and thus forces him to leave his base. B. A base runner approaching home plate may touch either home plate or the pitching mat to be declared safe and score a run if they are not tagged prior to touching the plate or mat. The runner is not required to slide to be declared safe.
Sec. 2. THE BATTER BECOMES A BATTER-RUNNER INSTANTLY WHEN HE HITS A FAIR BALL. EFFECT Sec. 2. The Batter-runner is in jeopardy immediately: If a fair batted ball strikes the Umpire or Base Runner while off base before passing a Fielder, other than the Pitcher. The ball is dead immediately and the Batter is entitled to First Base without liability to be put out. 2. If the Fair batted ball hits the Umpire or Base Runner after passing a Fielder other than the Pitcher, or touches any Fielder including the Pitcher, it remains in play with all Runners being in jeopardy. 3. The Pitcher becomes an Infielder after releasing the pitch to the Batter, and in the opinion of the Umpire has a reasonable opportunity to field a Batted ball. (This will be considered an Umpire's judgment.) Sec. 3. THE BATTER IS AWARDED FIRST BASE: A. When three balls are called by the Umpire. B. When the Pitcher tells the Umpire to intentionally walk a Batter. Effect Sec. 3. A-B. Batter is awarded First Base only. The ball is dead. C. If the Catcher or other Fielder obstructs or prevents him from striking at a pitched ball. The Offensive Manager has the option to accept obstruction or result of the play. EFFECT Sec. 3. C. When a Batter is obstructed, the Batter is awarded First Base because of the obstruction, EXCEPT that if the Batter succeeds in hitting the Pitch and reaches First safely, and no preceding Runner is put out before advancing at least one advanced base, the obstruction should not be called or enforced. If the obstruction is not enforced, the ball remains live and in play.
Sec. 4. A BATTER-BASE RUNNER IS OUT under the following circumstances. A. When he is hit by his own batted ball in Fair territory, after leaving Batter's Box. B. When he drops the bat in Fair territory and it makes contact with a Fair Ball by moving into the ball. C. When a fly ball is legally caught, with the Fielder's feet within the established boundaries of the field. E. When, after a Fair Ball, a Fielder holds the ball on First Base before he touches or passes that base. F. When, after reaching First Base safely, he over runs or over slides that base, and then makes an attempt to start to Second Base before returning to First Base. EFFECT Sec. 4. F. The Runner is in jeopardy and must be tagged or put out. G. When, after hitting a fair ball, and while the ball is still live, the Batter-runner carries the bat and touches first base or runs beyond first base while carrying the bat. H. When, after hitting a fair ball, and while the ball is still live, the Batter-runner goes into dead ball territory. EFFECT Sec. 4. G-H. In these situations, the ball remains live and in play, and other baserunners are in jeopardy. This does not apply to walks and home runs as the ball is dead in those situations. I. When he runs out of the 3 foot line and interferes with a Fielder taking the throw or making a play at First Base. J. When he interferes with a Fielder attempting to field a batted ball or intentionally interferes with a thrown ball. If this interference in the judgment of the Umpire is an obvious attempt to prevent a double play, the Base Runner closest to Home Plate shall also be called out.
Sec. 5. BASE RUNNERS ARE OUT under the following circumstances: A. When a Base Runner fails to keep contact with the base to which he is entitled, until a pitched ball touches the ground, has reached or passed Home Plate, or is batted. EFFECT Sec. 5. A. No Pitch is declared, the ball is dead and the Runner out. B. When the Base Runner interferes with a Fielder attempting to field a batted ball, or intentionally interferes with a Fielder catching a ball, or throwing a ball, or with a thrown ball. EFFECT Sec. 5. B. If the interference is not ruled intentional, the Batter-runner is entitled to go to First Base. If, in the opinion of the Umpire, the interference is an obvious attempt to prevent a double play, the immediate succeeding Runner shall also be called out. When a Base Runner interferes after he is out or after scoring, the most advanced Runner shall be declared out. C. When a Base Runner is struck by a fair batted ball on fair ground while off his base and before it touches a Fielder, or passes a Fielder. D. When a Base Runner intentionally kicks a live ball, or intentionally interferes with a ball in play, whether or not the Runner is in contact with his base. E. When a Base Runner runs bases in reverse order other than when permitted to. F. When a Base Runner fails to attempt to advance and goes into dead ball territory. EFFECT Sec. 5. B-F. It is a Dead Ball immediately, and the involved Base Runner is out. G. When a Base Runner who has been put out, continues to run the base thus simulating a live base Runner and thereby draws a throw to retire him a second time. H. When members of the Team at bat stand or collect at or around a base toward which a Base Runner is advancing, thereby confusing the Fielders in adding to the difficulty in making a play. I. When a Coach or team member intentionally interferes with a live, batted ball or thrown ball. J. When a Coach runs in the direction of Home Plate or any other base, on or near a baseline, while the Fielder is attempting to make a play on a batted ball or on a thrown ball, and thereby draws a throw in his direction. K. When a Base Runner is attempting to score and the next Batter or other Team members interfere with the attempted play. EFFECT Sec. 5. G-K. The infraction constitutes INTERFERENCE. All play stops; the ball is dead, and the MOST ADVANCED RUNNER IS CALLED OUT. NOTE: In "I," immediately above, Team members include the Batboy and all other persons who are on the Team's bench. L. When anyone other than another Runner physically assists him while the ball is in play. M. When, while the ball is in play, he is legally touched with the ball in the hands of a Fielder while not in contact with a base. N. When, on a force out, a Fielder tags him with the ball (while on or off a base) or holds the ball on the base to which the Base Runner is forced to advance before the Base Runner can reach the base. O. When running toward any base, he runs more than 3 feet from a direct line between a base and the base he is trying for to avoid being tagged with the ball in the hands of a Fielder. P. When a Base Runner PHYSICALLY PASSES a preceding Runner before that Runner has been put out. Q. When he positions himself behind, and not in contact with, the base to get a running start. EFFECT Sec. 5. L-Q. In these situations, the ball remains live and in play, and other Base Runners are in jeopardy. R. When a Base Runner fails to return to touch the base to which he is entitled when play is resumed after any suspension of play caused by a dead ball situation, if the Fielder legally holds the ball on that base. S. When a Base Runner leaves his base to advance to the next base before a fly ball has been touched or touches some object, provided that if the fly ball is caught and returned to a Fielder and legally held on the base left, or if a Fielder touches the Runner with the ball before the Runner returns to retouch his original base. EFFECT Sec. 5. R-S. These are appeal plays and the Defensive Team loses its right to make an appeal on any of these situations if the appeal is not made known before the next Legal pitch, or Illegal Pitcher action, Intentional Walk, or before all Fielders have left fair territory. 1. Unless there are two outs, this status of a following Runner is not affected by a preceding Runner's violation or failure to comply. 2. If, on appeal, a preceding Runner is the THIRD OUT no following Runner shall be allowed to score. 3. If the appealed out is the THIRD OUT, and is the result of a Force Out, neither the preceding nor following Runners shall score. 4. If the appealed out is the third out, and is the result of the Batter-runner not touching First Base, preceding Runners shall not score. 5. On any appealed play not a force out, all Runners in advance of Runner being appealed out, who touch Home Plate legally before actual physical completion of the THIRD APPEALED OUT in any inning shall be counted. Succeeding Runners cannot score. T. When a Base Runner fails to touch an intervening base or bases in regular or reverse order while the ball is in play, and the ball is held legally on the missed base or the Runner is legally touched with the ball while off the base. U. When a Defensive Player clearly has the ball and is waiting for the Runner and the Runner deliberately and forcefully runs into the Defensive Player, the Runner is declared out. EFFECT Sec. 5. U. The ball is dead and all other Runners must return to the last base touched at the time of the collision.
Sec. 6. BASE RUNNERS ARE ENTITLED TO ADVANCE WITH LIABILITY TO BE OUT: A. When any live ball continues to be in play. EFFECT Sec. 6. A. 1. The Umpire shall call "TIME" when Base Runners cease to try to advance, because the Fielders have the ball ahead of them and all immediate play is apparently completed. 2. Base Runners must return to the last base touched and entitled to, immediately when play is stopped in accordance with the above stipulations; they are to remain until able to leave this base legally on the next pitched ball. B. When, during a live ball play, following a batted ball, the ball is overthrown in either Fair or Foul territory and does not become a blocked ball. C. When any legally caught fly ball is first touched by a Fielder. D. When a live thrown ball strikes the person of an Umpire or Base Runner. E. When a Fair batted ball, or a live thrown ball, accidentally strikes a Coach. F. When another Base Runner physically passes a preceding Base Runner. G. When a preceding Base Runner fails to touch a base as required. EFFECT Sec. 6. B-G. In all these cases the ball remains live with all Runners continuing to be in jeopardy. H. When a Fielder deliberately contacts or catches a batted or thrown ball with his cap, glove, or any part of his Uniform or Equipment, while it is detached from its proper place on the Fielder's person. EFFECT Sec. 6. H.
1. On a Fair batted ball, or a ball over Foul ground in a situation that might become a Fair Ball, all Base Runners are entitled to advance 3 bases from the time of the Pitch. 2. On a thrown ball all Base Runners are entitled to advance 2 bases. 3. In each case, the Runners may advance further at their own risk, being in jeopardy after reaching the awarded bases. NOTE: If, in the opinion of the Umpire, a Fair batted ball would have cleared the outfield fence if not interfered with, the Batter shall be awarded a Home Run. Sec. 7. BASE RUNNERS ARE ENTITLED TO ADVANCE WITHOUT LIABILITY TO BE PUT OUT: A. When a Fair batted ball goes over the fence or into a stand without touching the ground, the Batter shall be entitled to a Home Run. EFFECT Sec. 7. A. A Fair Ball that clears the fence before touching anything other than a Fielder, and which is not caught, is a Home Run. This includes any ball hitting the top of the fence and going over the fence. 1. When a batted ball, either Fair or Foul, is legally caught on the fly while the Fielder's feet are still within the established lines of the playing area, the Batter is out even though the Fielder's momentum may cause him to fall over the fence, into a dugout; or patron areas, or cross a line, or marking the out of play area, provided in the Umpire's judgment the catch was completed. The ball is declared dead and each and every Runner is advanced one base after the catch. If ball is carried intentionally into a dead ball area, two bases are awarded to each Base Runner. B. When a Fair batted ball bounds or rolls into a stand over, under, or through a fence or other boundary of the playing field, Base Runners are awarded two bases, from the time of the Pitch. EFFECT Sec. 7. B. This award is made whether or not the batted ball is first touched by a Fielder. C. When a Fielder catches a ball with an illegal glove, the catch is nullified. EFFECT Sec. 7. C. The Umpire must discover this illegal action before a next pitch, either by observation, or because of an appeal from the Offensive Team. The result of this shall be to revert to the previous Pitch, disallow the catch, and charge an error to the Fielder. The ball is dead, and the Batter and each Base Runner are advanced one base. D. When forced to advance because of the Batter being awarded First Base. E. When he is obstructed by a Fielder between the bases, or as he rounds a base, unless the Fielder is trying to field a batted ball, or had the ball in his possession ready to tag the Runner. EFFECT Sec. 7. E. The obstructed Runner shall be awarded at least one base beyond the base he had last legally touched before the obstruction. The Umpire should also award the Runner all other advanced bases, he believes the Runner would have made, had no obstruction occurred, without waiting for an appeal from the Offensive Team. If the Runner continues beyond the base awarded by the obstruction, he then becomes in jeopardy. The Ball remains live with all other Runners in jeopardy, except any preceding Runners, forced by the award as penalty for obstruction, shall advance without liability to be put out to the base which they are awarded. F. When a ball is live after a batted ball and is overthrown into foul territory and is blocked. EFFECT Sec. 7. F. In all cases, when a blocked ball occurs on an overthrown live ball, the ball is immediately dead. Each and every Base Runner is awarded two bases from last base occupied, unless required to retouch. 1. When a FIRST throw is made by an Infielder trying for a first play, the award is made from the Batter's and a Base Runner's positions at the time of the Pitch. 2. When an Infielder makes any FIRST attempt at a play, and then makes a Second attempted play or throw, or on any throw from the Outfield, the award is made from the last base touched by a Runner at the time this Throw is released. NOTE: Should more than one Runner be between the same bases, the advanced Runner governs the award. G. When an accident or incident occurs that prevents a Base Runner from proceeding to a base to which he is entitled, as on a Home Run or other awarded base, a Substitute Runner shall be permitted to take his place when a play is resumed so to complete the play. EFFECT Sec. 7. A-G. In each and every instance, when a Batter or Runner is awarded one or more bases, each base must be touched in regular order when advancing; otherwise, the Team in the Field may make an appeal on the Runner at the missed base, which shall be allowed.
Sec. 8. A BASE RUNNER FORFEITS EXEMPTION FROM LIABILITY TO BE PUT OUT, IF: A. While the ball is in play, he fails to touch each base in legal order before attempting to make the next base. Either the Batter-runner at First Base, or any other Runner forced to advance because the Batter became a Base Runner is considered as a forced out, should an appeal be made. B. After reaching First Base, the Batter-runner's momentum causes him to overrun or over slide First Base; the Batter-runner makes an attempt to start toward Second Base before returning to retouch First Base. C. After dislodging in a base, the Runner attempts to continue to the next base. EFFECT Sec. 8 C. To avoid being in jeopardy, the Runner must either remain with the dislodged base, or remain stationary at the base's proper location, that is, where the base was originally located. If the Base Runner makes a start toward the next advanced base, and then tries to return to the dislodged base, he is in jeopardy, and it is entirely within the Umpire's judgment whether or not the Runner should be safe or out.
Sec. 9. BASE RUNNERS MAY, AND SHALL, RETURN TO BASES AT VARIOUS TIMES: A. Base Runners required to return, or attempting to return, when the ball is in play must touch each base in regular legal reverse order, which includes any intervening bases. EFFECT Sec. 9. A. (NOTE: the below are APPEAL PLAYS.) 1. Base Runners are in jeopardy until they return to their bases, in order to comply with the several sections of these rules, when the ball is live. 2. No Base Runner may return to a preceding base after the ball has been declared dead if the Base Runner touches any succeeding base, or after a following Runner has scored. 3. No Base Runner may return to retouch a missed base, after a following Runner has scored. B. Two Base Runners may not occupy the same base simultaneously. EFFECT Sec. 9. B. The first Runner touching a base shall be entitled to occupy it until he has touched the next base legally, or is forced to leave the base due to the Batter becoming a Base Runner. The following Runner may be put out by being tagged with the ball even though both Runners are in contact with the same base. C. A Base Runner shall not run bases in reverse order to confuse the Fielders, or to make a travesty of the Game. EFFECT Sec. 9. C. The Base Runner shall be declared out by the Umpire, and the ball is dead. D. A Base Runner returning to a base to retag a base on a fly ball caught and thrown by a Fielder to any base. If the ball is thrown by a Fielder into the restricted area, the Base Runner shall be awarded the base he must retouch, plus one base. Since the Base Runner is required to regain the base he first occupied, he is awarded that base and only one more. EFFECT Sec. 9. D. If the Base Runner is in contact with the base, he will be awarded two bases from the time of the throw. If he leaves the base too soon, he will be awarded the base he must retouch plus one base. It may now become an APPEAL PLAY and the Base Runner may be put out. The determining factor shall be whether the Base Runner had possession of the Base at the time of the throw. E. A Base Runner returning to a base on a ground ball or any time Runners not required to retouch the bases; Runners are awarded two bases from the last base occupied. Sec. 10. BASE RUNNERS MUST RETURN TO THEIR BASES: A. When any Foul Ball is not legally caught. B. When any illegally batted ball occurs. C. When a proper Batter is out on appeal for failing to bat in order. D. When an Offensive Player is called out for interference. E. When an Umpire or Base Runner is struck by a Fair batted ball, before it touches a Fielder, or passes any Fielder other than the Pitcher. F. When time out is called by the Umpire. EFFECT Sec. 10. A-F. 1. The ball is immediately dead. 2. Base Runners may be forced to advance, if the Batter is credited with a hit as per "E" above thus awarded First Base, thereby forcing other Runners to advance. 3. Base Runners need not touch intervening bases, when required to return. 4. Base Runners must be allowed sufficient time to return, when required. Sec. 11. BASE STEALING OR ADVANCING IS NOT PERMITTED AS A RESULT OF ANY PITCHED BALL NOT HIT: Base Runners must keep in contact with their base and may leave it ONLY when a pitched ball has reached or passed Home Plate, is batted, or hits the ground. EFFECT Sec. 11. 1. Each pitch not hit becomes dead and Base Runners must immediately return to their base, as the Catcher is returning the ball to the Pitcher at his position. 2. After a Runner has returned to his base, he cannot leave it again, during a Pitched ball situation until the Pitched ball again reaches Home Plate, is batted, or touches the ground. Sec. 12. BASE RUNNERS ARE NOT OUT A. When a Batter-runner overruns or over slides First Base and immediately returns to that base. B. When a Base Runner is required to return to a base and is not given sufficient time to return. C. When a Base Runner is touched with the ball not securely held by a Fielder. D. When a Defensive Team does not attempt an appeal play until after a next pitch is made E. When a Base Runner holds his base until a Fly ball is touched, and then attempts to advance. F. When a Base Runner runs outside a baseline, and behind a Fielder attempting to field a batted ball. G. When a Base Runner runs outside the baseline, other than to avoid a Fielder attempting to tag him with the ball. H. When a Base Runner is hit by a batted ball that has passed or touched a Fielder. I. When a Base Runner makes contact with a Fielder, not entitled to field the ball, when more than one Fielder is attempting to field a batted ball. J. When a Base Runner sliding into a base, dislodges it from its proper position. EFFECT Sec. 12. J. If a Runner sliding into a base is adjudged to be safe by the Umpire before dislodging the base, he remains safe by either staying at the position the base is supposed to occupy, or by remaining in contact with the base. The Runner puts himself in jeopardy when he attempts to advance to the next base. If he then tries to return to the misplaced base, it is entirely within the Umpire's jurisdiction to declare the Runner safe, or out, if he is tagged with the ball. K. Following Runners are not required to touch a base, if the base is several feet removed from its proper location. EFFECT Sec. 12. K. Following Runners may either touch the dislodged base, or touch the original position of the base as if the base were in its proper location. L. When, while in contact with the base, the Base Runner is hit with a Fair batted ball unless the Umpire rules that the ball was intentionally interfered with, or a Fielder interfered with, while attempting to field a batted ball. EFFECT Sec. 12. L. The ball remains live with all Runners continuing to be in jeopardy.
Sec. 1. THE BALL IS LEGALLY PUT IN PLAY BY THE UMPIRE: A. At the start of the Game when the Pitcher has the ball while standing at the initial Pitcher position on the Pitcher's Plate, the Batter in the Batter's Box, the Catcher in Catcher’s Box and the Umpire signals "play." B. In each instance thereafter when the ball becomes dead, and the above procedure is repeated. Sec. 2. THE BALL IS LIVE AND IN PLAY: A. When the Pitcher has the ball in his possession at the Pitcher's Plate. B. When the Pitcher delivers the Pitch toward Home Plate. C. When the Batter hits the pitched ball legally. D. As long as there is a play resulting from a legally batted ball. F. When a fly ball is legally caught (unless it is the second Foul caught after one strike.) G. At all times during the enforcement of the Infield Fly Rule. H. When any thrown ball goes into Foul territory and is not blocked. I. When a fair-batted or thrown-live ball accidentally strikes the Coach. J. When a thrown ball strikes an Umpire or Offensive Player. K. When a fair-batted ball strikes an Umpire or Base Runner after touching a Fielder, or after passing any Fielder including the Pitcher/Infielder. L. When a Fair Ball strikes the Umpire or Offensive Player on Foul Ground. M. When Base Runners have reached the base to which they are entitled because the Fielder illegally touched or fielded a batted or thrown ball. N. When obstruction is called, but the Runner obstructed cannot be put out until he reaches the base to which he is entitled, because of the obstruction. O. When a Base Runner must return to a base in reverse order while the ball is live and in play. P. When a Base Runner is called out for passing a preceding Runner. Q. When a Base Runner acquires the right to a base by legally touching it before being put out. R. When a base is dislodged while Base Runners are progressing around the bases. S. When a Base Runner is called out for being out of the baselines. T. When a Base Runner is forced or tagged out. U. When an Appeal Play is involved or enforced. EFFECT Sec. 2. U. This applies during an Appeal Play situation, which is attempted before the Umpire has called "TIME." However, after a DEAD BALL interval, Base Runners may not advance during the execution of an Appeal Play, made immediately after the ball is again put in play. V. Whenever the ball is not DEAD, as provided in Section 3 of this Rule. Sec. 3. THE BALL IS DEAD AND NOT IN PLAY: A. When No Pitch is declared. B. When an illegal Pitcher's action is declared. C. When a Base Runner is called out for leaving a base too soon on a pitched ball. D. After each pitched ball and strike not batted. E. When a pitched ball touches any part of a batter's person. F. When a Batter bats illegally, or hits the ball with an illegal or altered bat. G. When a Batter deliberately BUNTS or CHOPS THE BALL DOWNWARD. H. When the Batter is hit by his own-batted ball, either fair or foul. I. When a Foul Ball is not caught on fly. J. When a Batter steps completely across the Plate, with the Pitcher on the Pitcher's Plate. K. Intentionally dropped fair fly ball or line drive, by an Infielder. (See 7-2H) L. When the Batter hits a second Foul after one strike. (See 7-2D) EFFECT Sec. 9. A-L. The Ball is immediately dead, and no Runner may advance a base. M. When an Offensive Team member causes interference. N. When the Base Runner deliberately crashes into a Defensive Player who is waiting to make a tag. O. When a Base Runner is off a base and is hit with a fair-batted ball, before the ball is touched by or passes through the Infielders. P. When a blocked ball occurs. Q. When the ball gets outside the established limits of the Playing Field. R. When a Coach intentionally interferes with a batted or live-thrown ball. S. When a ball is caught with an illegal glove in any manner. T. When a spectator or other person not in the Game causes interference. U. When a batted ball hits an Umpire before the ball is touched by, or passes through the Infielder, the Batter is awarded First Base. No Base Runners may advance except to make room for the Batter-runner. V. When "TIME" is called for any reason by the Umpire. W. When, after hitting a fair ball, and while the ball is still live, the Batter-runner carries the bat and touches first base or runs beyond first base while carrying the bat. X. When, after hitting a fair ball, and while the ball is still live, the Batter-runner goes into dead ball territory. EFFECT Sec. 3. M-X. The Ball is immediately dead; however, the Runners are permitted to retain any bases they may have advanced to, or any bases they may be awarded at the time of, or because of, the interference. Y. When there is obstruction on the batter, which is enforced.
A. The Umpires working behind the Catcher, judging balls and strikes shall be designated Umpire-In-Chief, with the Umpires judging initial base decisions designated as the Base Umpire. B. Neither Umpire has the authority to set aside decisions made by the other Umpire within the limits or scope of his respective duties as outlined in these Rules. C. Under no circumstances shall either Umpire seek to revise a decision made by his associate, nor shall either Umpire criticize or interfere with the duties of his associate, unless asked by him to do so. D. An Umpire may consult with his associate at any time he desires to do so, or when requested to do so by a Manager. However, the final decision shall rest with the Umpire whose exclusive authority it was to make the decision, and who requested the opinion of the other Umpires. E. If different decisions should be made on one play by different Umpires, the Umpire-In-Chief shall call all Umpires into consultation, with no other person present. After consultation, the Umpire-in Chief shall determine which decision shall prevail, based on which Umpire was in the best position and which decision was most likely to be correct. Play shall then proceed as if only one decision had been made. F. The Umpires shall declare the batter or Base Runner safe or out without waiting for an appeal for such decision, in all cases where such player is safe or out in accordance with this set of Rules. EFFECT Sec. 2. N. Unless appealed to, an Umpire does not call a player out for having left a base too soon on a Fly ball caught, failing to touch the base as required, batting out of order; or making an attempted start to go to Second Base, or after the Batter-runner has crossed First Base, as provided in these Rules. No appeal will be considered or allowed after a next Pitch is made to a Batter, or during a suspension of PLAY, when "TIME" is in effect. Sec. 3. EITHER THE PLATE OR BASE UMPIRE SHALL HAVE EQUAL AUTHORITY TO: A. Call illegal Pitcher's actions or unfairly delivered pitches. B. Call a Base Runner out for leaving a base too soon. C. Call "TIME" when play should be suspended. Sec. 4. SPECIFIC DUTIES OF THE UMPIRE-IN-CHIEF: A. He shall have full responsibility for the proper conduct of the Game. B. He shall take his initial position behind the Catcher's position. C. He shall call each pitch not hit, a ball or strike. D. He shall by agreement with, and in cooperation with, the Base Umpire: call plays, batted balls fair or foul, illegally batted balls and legal or illegally caught balls. EFFECT Sec. 4. D. On plays which necessitate the Base Umpire leaving the Infield, the Plate Umpire shall move out and assume the duties of the Base Umpire that are normally required such as Runners tagging the Bases, obstructions, interferences, etc. E. He shall determine and declare whether: 1. A Batter bats illegally. 2. A Batter bunts or chops the pitched ball downward. 3. A fly ball is an Infield or Outfield Fly. 4. A batted ball touches the person of the Batter. 5. A Batter strikes at the pitch. F. He shall render base decisions in the following instances: 1. On plays on the Base Runner at Home Plate. 2. On an appeal, decide whether a Base Runner leaves Third Base too soon on a caught fly ball. 3. If there is more than one Runner on base, take the plays and make the decision on the Runner nearest the Home Plate, during plays on Runners. 4. With only two Umpires working, and there is a batted ball, go to Third Base for any subsequent decision at that base, after initial decision in the inning. EFFECT Sec. 4. F. Plays at the Home Plate are always to receive first considerations; however, while the Base Umpire normally makes the FIRST DECISION at First, Second, or Third if the FIRST DECISION or PLAY is made to either First or Second Base, the Plate Umpire should position himself to make all subsequent decisions at Third Base. G. When a TIME LIMIT has been set prior to the Game starting time, announce this fact before the Game is started, and state the time set to end the Game. The Scorekeeper keeps this time, and total playing time of Games. H. Check with the Official Scorer, advising that Official to have Managers advise the Scorer about the Official Batting Order and any subsequent substitutions made. I. Should a dispute arise during, or immediately following, the Game assist the Scorer to arrive at a correct decision and the score. J. He alone shall have the authority to declare a Game forfeited. Sec. 5. SPECIFIC DUTIES OF THE BASE UMPIRES: A. He shall take such positions on the playing field which will give him the best angles and positions for using his judgment in rendering base decisions. This will be in agreement with and cooperation of the Umpire-In-Chief. Whenever there are any Runners on base, he must position himself inside the diamond. B. When a ball is batted, he normally should render all FIRST decision to be made at any base, and then position himself to make all decisions at First and Second Base, as well as Third Base, should situations dictate the Plate Umpire remain or return to Home Plate. C. He shall assist and cooperate with the Plate Umpire at all times in every way to assure that all plays receive a proper and correct decision, and that the playing field is fully observed during the playing of the Game. D. He may and should be required to go into the outfield to call certain Outfield decisions, when the Plate Umpire would be at a great disadvantage making the call. Some of these plays would involve a trapped ball catch, Fly ball hitting or clearing a fence, a Legal catch when a Fielder runs or falls into a fence or obstruction and drops the ball because of such collision, and other plays, especially when light conditions are not the best.
Sec. 8. UMPIRE'S JUDGMENT DECISIONS MAY NOT BE APPEALED on grounds that he was not correct: A. On a decision involving a Ball or Strike. B. That a batted ball was fair or foul. C. That Base Runner was safe or out. D. When a Game is called for darkness, rain, panic, or other logical reasons. EFFECT Sec. 8. A-D. No decision shall be reversed by the Umpire, involving his judgment, except if he is convinced he was in error. This could come from consulting another Umpire working with him, as a result of his own requested conference.
Sec. 9. UMPIRES SHALL ENFORCE ALL THESE RULES: A. All rules governing the playing of the Game are to be followed to the letter with no deviations from the Rule permitted. EFFECT Sec. 9. A. After a warning by an Umpire, the Umpire should remove the offender from the Game, if the Offense is repeated. For Major Offense, remove offender at once. B. Each Umpire has AUTHORITY to rule on any point or situation, not specifically covered in these Rules. C. Umpires may refuse to impose a penalty for a violation when the impositions of such a penalty would benefit the Offending Team. EFFECT Sec. 9. C. As an example, a Catcher's obstruction with the Batter would result in a Delay call. D. Umpires should work together and cooperate in every effort to assure correct decisions and fair rulings. EFFECT Sec. 9. D. This applies in all situations, such as sharply hit balls down the Foul Lines, tag plays on the Batter-runner, batted ball hitting Base Runner, Runner leaving any base too soon, or trap type catches; darkness or other weather conditions, players stalling or hastening the Game, or the Pitcher and Batter continuing to try to annoy the other excessively. Other times include Plate Umpire watching the Runner at First Base or other base, when more than one Runner is on base for leaving too soon, or the Plate Umpire following a batted ball down the Right Field Line, while observing the Runners at First Base, when the base Umpire is in his proper position out near Second Base, when the ball was batted. Base Umpire should adjust to cover Third Base, as well as Second Base, when the Plate Umpire is delayed in getting to the best position. On other cooperation positions, the Base Umpire should be prepared to cover Home Plate, if and when the Plate Umpire gets trapped at Third Base while properly covering a play.
Sec. 10. UMPIRE'S SIGNALS AND TERMS TO BE USED: A. To indicate the TOTAL COUNT on the Batter, the Umpire always announces the number of BALLS first and then the number of STRIKES. Also signal the count with the hands, showing the number of BALLS on the left hand, and the number of STRIKES on the right hand. B. To indicate a FOUL BALL the Umpire should extend his ARMS horizontally away from the diamond, according to the direction of the ball, while VERBALLY declaring "FOUL" in a vociferous manner. C. To indicate FAIR BALL, the Umpire shall gesticulate toward the center of the diamond or Pitcher's plate. This for the guidance of his fellow Umpire and the Player's information. D. To indicate the Batter or Base Runner is OUT, the Umpire shall raise his RIGHT HAND upward clearly above the shoulder, with the fingers "closed" and DECLARE the batter "OUT." E. To indicate that a Base Runner is SAFE (or not out) the Umpire shall extend BOTH ARMS diagonally in front of his body with the PALMS OPEN, AND TOWARD THE GROUND. A CALL OF "SAFE" is also given simultaneously with the signal. Sec. 11. SUSPENSIONS OF PLAY: A. The Umpire may Suspend Play when in his judgment, at any situation or condition justifies such action. B. WHEN ALL IMMEDIATE PLAY RESULTING FROM A BATTED BALL IS APPARENTLY COMPLETED, TIME SHALL BE CALLED. EFFECT Sec. 11. B. It is not necessary to return the ball to the Pitcher, after a batted ball, to stop the Base Runners from advancing. When the Base Runners have ceased trying to move forward, or trying for the next advanced base, because the Fielders have the live ball ahead of or in such a position, so that the Runners have stopped their advance. The defensive team shall call "TIME." In this case the Base Runner, even though he is off his base, must then return to stay on the base which he has last touched, and must remain on his base until he can legally leave the base. D. The Umpire shall suspend play whenever a Batter or Pitcher steps out of position for a legitimate reason; the Umpire should not permit either to continually repeat this action. E. The Umpire shall not give a call or signal for "TIME" when a Batter steps out of position after a Pitcher has started his delivery motions. F. In case of injury or some incident, unforeseen before a Batter hits a FAIR BALL, "TIME" shall not be called with the ball in play until all plays in progress have been completed, or the Base Runners have stopped at their bases. G. Umpires shall not suspend play for any reason, during live ball actions, at the request of Players, Coaches, or Mangers until all probable actions have been completed. Sec. 12. UMPIRE CODE OF CONDUCT A. Become a student of the game. Study and know the rules. B. Wear the proper uniform as appropriate. C. Honor all of your umpire assignments and be loyal and reliable to the league. D. Be fair and unbiased in your administration and arbitration of the game. E. Be FIRM in your calls and utilize confidence in your voice. F. Act professionally and cooperate with fellow umpires. G. Explain your rulings to the manager calmly and confidently. H. Review and know the proper mechanics of umpiring. I. THE GREATEST UMPIRES KNOW THE RULES, HUSTLE WHILE COVERING EACH PLAY, AND ARE ABLE TO HANDLE DIFFICULT SITUATIONS WITH EASE AND DIPLOMACY.
Sec. 5. A RUN BATTED IN is a run scored because of one of the following reasons: A. A Base Hit. B. A Sacrifice Fly. C. A Foul Fly caught. D. An infield putout or Fielder's choice. E. A Base Runner forced home because of a base on balls or Catcher's obstruction. F. A Home Run and all runs batted in as a result. Sec. 6. A BASE HIT is a batted ball that permits a Batter to reach base safely. Sec. 7. A BASE HIT SHALL NOT BE SCORED in the following cases: A. When a Base Runner is forced out by a batted ball, or would have been forced out, except for a fielding error. B. When a player fielding a batted ball retires a preceding Runner with ordinary effort. C. When a Fielder fails to retire a preceding Runner, and in the Scorer's judgment, the Batter-runner could have been retired at First Base.
Sec. 9. A SACRIFICE FLY IS SCORED when, with less than two outs, the Batter scores a Runner with a FAIR Fly, which is caught.
Sec. 13. ERRORS ARE RECORDED in the following situations: A. For each player who commits a misplay, which prolongs the turn at bat, or the life of the Base Runner. B. For the Fielder who fails to touch the base after receiving the ball to retire a Base Runner on a force out or when a Base Runner is compelled to return to a base. C. For a Catcher if a Batter is awarded First Base because of obstruction. D. For the Fielder if a Base Runner advances a base because of his failure to stop, or try to stop, a ball thrown accurately to a base unless there was no reason for the throw. When more than one Fielder could have received the throw, the Scorer must determine which Fielder gets the error. E. For the Fielder who fails to complete a double play because of dropping the ball. F. For the Fielder who is charged with obstruction. Sec. 14. ERRORS ARE NOT CHARGED against Fielders in the following situations: A. When a Fielder makes a wild throw trying to prevent a Base Runner from advancing unless a Base Runner is able to advance one or more bases beyond the one he would have reached had the throw not been wild. B. When a Fielder drops a Fly Ball, Line Drive, or Thrown Ball and recovers the ball in time for a putout at any base.
2025 basketball bylaws. Download the PDF. Softball bylaws are not posted as a separate file.
The purpose of the LDCJC basketball league is better defined this year and is accompanied by a mission statement all players participating in the league will be expected to know and uphold.
Purpose ● Make better servants of the Lord ● Teach and engrain the principle of sportsmanship ● Teach and apply the principles of health and exercise ● Learn the game of basketball, rules, increase skill, etc. ● Have fun!
Mission Statement Our purpose for being a part of the LDCJC is to learn and apply Celestial principles so that we may return home to our Heavenly Father in the highest degree of glory. Everything we do supports this idea and magnifies it. The LDCJC basketball league is no exception. Everything to do with the basketball league will support and be an example of these goals in their entirety.
We will create and maintain a fun and positive environment for our youth that teaches life skills that are hard to be obtained anywhere else. These life skills include, but are not limited to: sacrifice, excellence, sportsmanship, perseverance, health and exercise, perfection of the sport, humility, self control, to righteously and happily congratulate an opponent in the face of defeat, even when we give our all, to try our hardest in pushing for and achieving victory, cooperation, respect, and, above all, charity.
We will live and apply previously mentioned principles and all other principles pertaining to the LDCJC organization. We will set the example of how the Lord’s people play basketball both on court and off. We as the older members will set these examples and live these underlying principles. We as the younger members will follow these examples and soon be those examples ourselves. We will make this year the best basketball year we have ever had! With this end in mind, we will gather together in the enjoyment of our brother’s company, in the name of the Lord. As we work together in this as friends, we will be better equipped in accomplishing and achieving the awesome and powerful responsibilities that await us in life in the LDCJC.
By-Laws The following by-laws apply to every participant in the LDCJC basketball league. All participants will be held responsible to know and understand all rules and regulations contained in this document. All rules will be enforced by the commissioner, committee, event managers and referees. These by-laws are subject to change throughout the season to address any issues that may arise throughout. All participants will have access to these by-laws so that they can be aware of any changes.
(i) All participants must read, fill out and sign the Participation Agreement that details the LDCJC Basketball League requirements. The Participation Agreement will serve, in part, as an application to participate in the league. (ii) The governing body (The Committee and Commissioner) must approve all applicants before they will be invited to participate or picked on a team. The Committee shall consist of at least 5 members; including the Commissioner. The Commissioner must be a numbered man and there must be at least one additional numbered man on the committee. All Committee members must be approved by the LDCJC Athletic Board. (iii) Participation approval shall be awarded at the discretion of the governing body; however, the following guidelines will serve as a basis for requirements that potential participants should expect to meet:
● Participants must be members of the LDCJC, in good standing; with an open invitation to attend all meetings and LDCJC related events. Non-members are allowed to participate if they have an approved non-member application and meet all requirements shown below. ● Participants must abstain from the use of alcohol, tobacco, and illegal substances and from the intentional misuse or abuse of any substance. Sexual misconduct; cohabitation with the opposite sex, obscene or indecent conduct or expressions; disorderly or disruptive conduct; participation in gambling activities; involvement with pornographic, erotic, indecent, or offensive material; and any other conduct or action inconsistent with the principles of the LDCJC will not be permitted. ● Participants that are on any type of probationary status within the LDCJC or DCCS must be cleared by the LDCJC Athletic Board before being declared eligible to participate in the league. If a person is on a probationary status, they are not eligible to serve on the committee or be a team captain.They must also have an approved sponsor that approves their participation in the league and attends each game they attend and/or participate in. Sponsors are approved by the committee and must hold the priesthood or be active in the priesthood program. ● Non-members (defined as people who have never had membership) will only be allowed to participate if it is determined (through voting) by the Committee and approved by the Commissioner that said individuals are seriously considering joining the LDCJC, or that they have family members who are seriously considering joining the LDCJC and that participation will promote the will of Heavenly Father. i. In order for a non-member to be considered for eligibility; a completed “Non-Member Application” signed by an approved Sponsor, must be submitted to the Committee for review. ● Ex-members (defined as people who have forfeited or lost membership), or members not in good standing will not be allowed to participate without expressed permission from the LDCJC Athletic Board. ● Serious inappropriate violations of league policy may (at the discretion of the Commissioner/Committee) justify a player being expelled from the league. If a player is expelled from the league, they will not be allowed or invited to participate in the league to any degree and their membership fees will not be refunded. ● The LDCJC Women’s Basketball League allows a husband and/or father of a player or captain to be an assistant coach for a team. That person must meet all of the same qualifications and standards that is expected by a captain in the league. Only one assistant coach is allowed to be on the sideline in the team area during the game. If there is more than one or the assistant coach does not follow the conduct rules of the league, they will be asked to leave the sideline team area by a ref, EM or committee member. ● It is the intention of the League to ensure that ALL players participate and receive adequate playing time. As a minimum requirement; each player picked on a team shall receive playing time equal or greater than 25% of available game time while present. I.e. if a player is present ready & able to play for an entire game, they must play at least 25% of the game (7 minutes in a 28 minute game). If a player arrives late or leaves early for a game he is only required to play 25% of the number of minutes he was present and available for the game. Overtime periods are exempt from this rule. Playoff games are exempt from this rule. As a responsibility of the Team Captain to ensure playing time for each player; the Captain of the Team will be fined up to the total player league fees for each player that does meet the 25% playing time requirement. ● A player must play in at least 50% of the regular season games in order to be nominated for an award for that season. A game missed due to injury will not count as a played game. All players that play in less than 50% of the regular season games will be considered ineligible for any season awards handed out by the league.
Sideline support positions (event manager, refs, stats, scoreboard, and camera) must complete Training to be certified prior to performing duties in a game. Any player who is scheduled and is not trained is required to find a trained and qualified person to replace them. Failure to do so will result in a suspension and fine for that player. The player will not be allowed to play in future games until the fine is paid. (i) Sideline positions will be scheduled prior to games. Refer to the league schedule. (ii) Game rules will follow those of the LDCJC Basketball Rulebook for the most recent season. (iii) These rules will be interpreted and enforced by the Commissioner and Committee. (iv) Game referees (refs) shall provide on-court, in-game representation of the Commissioner. Refs shall be held accountable to the Commissioner, and at no point will they be required to justify their actions to players or captains. (v) Each game will have 3 refs (Jr D will only have 1 court teacher). If a rookie ref is scheduled and they need additional training in order to effectively make calls in the game, they will be allowed to locate an experienced ref and shadow them for the game, for no more than 2 games.This exception must be approved by the commissioner. (vi) Non-players will be allowed to ref if they have gone through the appropriate ref training and approved by the Committee. (vii) If at any point a ref gets into a dispute, argument, fight, altercation, etc. with a player or another ref, they shall be suspended indefinitely from ref responsibilities and league participation. If a sideline support position is unable to attend a game they are scheduled, they will be allowed to and hold the responsibility for finding a replacement. The replacement must be a trained & qualified person. A list of trained sideline positions personnel will be available on the league website. (viii) If a sideline support position is scheduled and fails to show up, or shirks their responsibility, they will be suspended from league participation for 1 game and be required to pay a fine of $5 for each game missed for duties. Suspensions apply to the next scheduled game, even if it's on the same night. Tardiness to a game will result in a half game suspension in the next scheduled game and a potentially discounted fine; at the discretion of the committee. The Commissioner and the Committee shall have the authority to increase or decrease the suspension as it sees fit. Blatant, repeated absences will carry a longer suspension and greater fine, whereas emergency-related absences may carry no suspension or fine at all. (ix) The Event Manager will be responsible for recording and reporting absences and tardiness to the Commissioner and Committee, and will have the authority to hand out suspensions (only) for shirking of responsibilities for sideline support positions.
(i) The Commissioner may review all technical fouls through video, if available. Any and all suspension(s) and fines accompanying a technical foul will be determined at the discretion of the Commissioner. The Commissioner shall sanction any and all suspensions and fines. (ii) Technical fouls may be given during games at the discretion of the refs. Each Technical foul given will be accompanied by a minimum fine of $25. If at any point a player has been given two technical fouls, they shall be ejected from the game and be under review for suspension. A technical foul is considered a serious offense. It is the intention of the Committee to stress the importance for the LDCJC Basketball League participants to perform at a high level, while always applying good sportsmanship. Any player receiving an ejection or suspension will be required to submit a 2 page essay to the CXO or Commissioner on the subject of good sportsmanship and what it means to them, prior to being able to play again. (iii) Grounds for players receiving technical fouls include the following: ● Altercations, fights, yelling, unnecessary physical roughness, hand gestures, or inappropriate language directed at another player ● Hand gestures directed at ref ● Inappropriate language directed at ref ● Questioning/insulting the integrity of a ref
● Inappropriate comments from players not on the court directed at players and or refs ● Blatant/ strong disregard for sportsmanship ● Any other incident as per refs decision, or as per NBA guidelines ● Technical fouls may be given to a team if the team's spectators challenge or question the integrity of the referees or if they intentionally litter the court. Foul language will not be tolerated in our league. Swear words and words that are said to sound like swear words are considered foul language. Foul language is punishable by automatic ejection and suspension under review. A review and interview shall be conducted by the commissioner to determine whether or not the offender will be suspended.
Suggestions will be given by the refs to provide players who may be on the verge of receiving a technical foul an opportunity to correct their actions. For example, a ref may say to a player: “I suggest you calm down and let it go, I would prefer not to give out any techs”. (iv) If at any point a player who is a member of the Committee is a given a technical foul, they shall be ejected from the game, the incident shall be reviewed by the Commissioner, and a vote shall be brought before the Committee as to whether the actions justify a forfeiture of Committee membership.
(i) Members of the LDCJC Basketball League will be expected to represent the league and the LDCJC both on and off the court. (ii) Players may be fined, and/or suspended for off-court conduct unbecoming of an LDCJC basketball player. Conduct unbecoming will include, but is not limited to: actions detrimental to the league, the LDCJC, related persons or entities, members, etc. Suspensions and or fines for inappropriate behavior shall be sanctioned at the discretion of the Commissioner and by Committee vote. (iii) Serious inappropriate off court acts may (at the discretion of the Commissioner/Committee) justify a player being expelled from the league. If a player is expelled from the league, they will not be allowed or invited to participate in any way, to any degree and their membership fees will not be refunded. (iv) Players may be fined/ suspended for criticism of the refs or the calls made. (v) Fines shall be a minimum of $5.00 to a maximum of $50.00. The penalty shall fit the severity of the action, at the discretion of the Commissioner. (vi) If a player is fined any amount by the Commissioner, they shall not be allowed to play in any games until their fines are paid, cleared, authorized, etc. Money generated through fines will be put into a general fund and be used for league expenses.
(i) All players must shake hands/high fives with each member of the opposing team, each member of their own team, and each ref before and after every game.If at any point, players decline to follow this policy, they shall be given a minimum 2-quarter suspension for the next game they participate in. (ii) Swearing or use of inappropriate language will automatically warrant an ejection, and will be reviewed by the Commissioner for possible further suspension and or a fine.
(i) Players must show respect for the equipment, facility, venue, etc that is being used for league play. (ii) Players must be wearing the required uniform in order to participate. (iii) Players shall not invite any non-members, ex-members, or member not in good standing to participate as a spectator, unless prior approval is given by the Commissioner. The venue or facility shall be financially secured for an allotted time. Once the facility has been paid for by an organization, it is not considered open to the public. Any spectator, who is not invited by the approval of the Commissioner, shall be asked to leave.
(iv) If a player invites spectators, they will be required to ask the spectator to leave if the spectator acts inappropriately. Technical fouls may be given to a team if the team's spectators challenge or question the integrity of the referees or if they intentionally litter the court. (v) Games shall not be played unless a numbered man or a committee member is present.
All players participating in any league games must wear proper equipment/clothing/gear (ECG). Before each game, referees will assess the ECG of each player. If the referees do not approve the ECG of a player, the player will not be allowed to play until they have rectified the problem. If a ref does not approve the ECG of a player, they are not considered suspended or ejected. They will be allowed to play as soon as they have the proper ECG and the referees approve it.
Proper ECG is defined as:
● A uniform black and white reversible jersey top (A jersey number is required for Varsity and JV). Short or long sleeve tee shirts may be worn under the jersey provided they are consistent with the league color scheme. If a player has ordered a jersey that has not yet arrived, the player may wear a temporary tee shirt or jersey (see section on “Jerseys”). Temporary uniforms will not be allowed for players who have a uniform jersey. ● The home team (as defined on the season schedule) shall wear a white jersey. The Visiting team shall wear a black jersey. ● Athletic bottoms (shorts/sweats/etc). It is preferred that the bottoms match (as closely as possible) the uniform jersey top. Bottoms must be all or mostly black but may contain white or grey trim, stripes or accents. Colors that are not black, white, or grey are not allowed . Players who wears colored clothing will be considered out of uniform and will not be considered as having proper ECG. No jeans, dress pants, etc. ● Non-marking ATHLETIC SHOES. No sandals, flip-flops, boots, work shoes, street shoes, dress shoes, slip-ons, etc. Please make sure your shoes are clean before stepping on the court. Refs may ask players whose shoes are leaving marks, mud or dirt to change or clean them. ● Trimmed fingernails ● Not Allowed: hats, watches, wedding rings or any type of jewelry Allowed: prescription glasses, goggles, athletic bands, sleeves, braces, medical tape
Leadership positions include commissioner, committee members, and captains. All who hold leadership positions must be an active member of LDCJC in good standing. Commissioner is required to be a numbered man or woman and must be approved by the athletic board. Commissioner shall not serve more than 2 consecutive years or more than 3 out of 5 years. Committee members are required to be involved in the priesthood program or hold a position in the priesthood and must be approved by the athletic board. Committee members may not serve more than 6 consecutive years. Captains are required to hold the priesthood or be active in the priesthood program. If they are too young to be part of the priesthood program, they must have a committee approved sponsor that is part of the priesthood program and their sponsor must be in attendance for each game they participate in. Captains may not serve more than 4 consecutive years and no more than 5 out of 7 years.
All LDCJC Basketball Leagues will abide by the LDCJC Basketball Rulebook for the most recent season with the following exceptions:
Three Point Line:
Men’s JV, D & Jr D league will utilize the inner (high school) 3 point line. Women’s V, JV & D league will utilize the inner (high school) 3 point line.
Jump Ball: Women’s V, JV & D League will utilize the “Possession Arrow Rule” in place of a Jump Ball. After the initial jump ball at the start of the game, possessions will alternate each time a Jump Ball is called and at the beginning of each quarter and will not reset for the remainder of the game.
Tie Breaker: The following shall be used to determine which team is ranked higher when teams end the regular season with the same record: 1) Better winning percentage in head-to-head matchups 2) Better winning percentage against teams eligible for playoffs 3) Better net result of total points scored less points allowed in head-to-head matchups
Player fouls out: This rule applies to girls JV and lower leagues as well as boys D league and lower leagues. In order to bring a player back into the game after a player fouls out (according to the NBA Rule Book) a team is normally assessed a technical foul and the opposing team shoots a technical free throw. Instead of shooting a technical free throw, the opposing team will be awarded an automatic two points for each foul committed by that player..
Sports dress code. Download the PDF.
LDCC Sports Athletic Board Sports Dress Code Policy 1 of 2 LDCC Sporting Activities Men and Women Dress Code ****All participants are subject to the dress code during sporting activities, including but not limited to: Coaches, Asst Coaches, Players, Umpires, Referees, Board Members, etc. Non-conformant will not be allowed to participate in the activity or in the playing area. Basketball Volleyball Softball Track & Field, Cross-country, Marathon Tops League Basketball Jerseys are required. Shirts need to cover the chest, shoulders, back and abdomen completely. Arm holes need to be tight enough not to see undergarments or chest. If Arm Holes are loose a tank top or t-shirt close to the skin will be required to be worn under the jersey. (No razorback or spaghetti straps.) Shirts need to cover the chest, shoulders, back and abdomen completely. Arm holes need to be tight enough not to see undergarments or chest. If Arm Holes are loose a tank top or t-shirt close to the skin will be required to be worn under the jersey. (No razorback or spaghetti straps.) Team shirts (Color) are required on female & younger ages. Shirts need to cover the chest, shoulders, back and abdomen completely. Arm holes need to be tight enough not to see undergarments or chest. If Arm Holes are loose a tank top, or t-shirt close to the skin will be required to be worn under the jersey. (No razorback or spaghetti straps.) Men's tank can be 2" on the shoulder. Shirts need to cover the chest, shoulders, back and abdomen completely. Arm holes need to be tight enough not to see undergarments or chest. If Arm Holes are loose a tank top or t- shirt close to the skin will be required to be worn under the jersey. (No razorback or spaghetti straps.) Bottoms League Basketball Shorts are required. Short length is no shorter than men 9", women 11" inseam or 2" above the top of knee. NO JEANS. Athletic pants, shorts and capris not form fitting, form fitting must have loose shorts over them. Short length no shorter than men 9", women 11" inseam or 2" above the top of knee. NO JEANS. Athletic pants, shorts and capris not form fitting are allowed. Form fitting must have loose shorts over them. Short length no shorter than men 9", women 11" inseam or 2 inch above the top the knee. Baseball pants are allowed. Women can not wear any white pants, shorts or baseball pants. Athletic pants, shorts and capris not form fitting are allowed. Form fitting must have loose shorts over them. Short length no shorter than men 9", women 11" inseam or 2" above the top of knee. (running shorts allowed if covered after event) Shoes Closed-toed Athletic Shoes without black marking soles must be worn. Closed-toed Athletic Shoes without black marking soles must be worn. Closed-toed Athletic Shoes must be worn. No metal cleats. Closed-toed Athletic Shoes must be worn. Hair /NailsNo Unnatural Hair Colors. Men's - Hair must not be longer than the collar on the back of a dress shirt, not cover ears/eyes or in a ponytail or manbun Women - Hair must be secured in a ponytail or put up so that it does not interfere with the players or block the players view. All Nails must be clipped short. No Unnatural Hair Colors. Men's - Hair must not be longer than the collar on the back of a dress shirt, not cover ears/eyes or in a ponytail or manbun Women - Hair must be secured in a ponytail or put up so that it does not interfere with the players or block the players view. - All Nails must be clipped short. No Unnatural Hair Colors. Men's - Hair must not be longer than the collar on the back of a dress shirt, not cover ears/eyes or in a ponytail or manbun Women - Hair must be secured in a ponytail or put up so that it does not interfere with the players or block the players view. - All Nails must be clipped short. No Unnatural Hair Colors. Men's - Hair must not be longer than the collar on the back of a dress shirt, not cover ears/eyes or in a ponytail or manbun Women - Hair must be secured in a ponytail or put up so that it does not interfere with the players or block the players view. - All Nails must be clipped short. Jewelry, Piercings & Tattoos All Jewelry must be removed during the game. Players can not have any visible tattoos. All Jewelry must be removed during the game. Exceptions sports/fitness rated watch/trackers. Players can not have any visible tattoos. All Jewelry must be removed during the game. Exceptions are wedding rings and sports/fitness rated watch/trackers. Players can not have any visible tattoos. All Jewelry must be removed during the events. Exceptions are wedding rings and sports/fitness rated watch/trackers. Players can not have any visible tattoos. Under clothing Men's - Underwear should not be visible. Women - Sport Bras are strongly recommended. Top & Bottom underclothing must be worn. Men's - Underwear should not be visible. Women - Sport Bras are strongly recommended. Top & Bottom underclothing must be worn. Men's - Underwear should not be visible. Athletic Cups are required for infielder 12+ ages. Women - Sport Bras are strongly recommended. Top & Bottom underclothing must be worn. Men's - Underwear should not be visible. Women - Sport Bras are strongly recommended. Top & Bottom underclothing must be worn. Modesty Clean lines Modesty- All clothing must be to LDCC Dress Standards. Clothing must sized correctly, no form fitting, oversized or low riders. Cleavage and undergarments must be fully concealed through the full range of body movement. Shirts including tank tops must cover undergarments. Underclothing must be worn. Modesty should be enforced at all sporting activities, including practice. Uniforms/Sportswear must be clean and washed between uses. Players should have taken a bath/shower within at least 48hrs before game. Effective 8/1/2023 LDCC SportsDress Code Policy
No separate code of conduct file was published. These sections are the off-court conduct and ethical covenants from the 2025 basketball bylaws.
(i) Members of the LDCJC Basketball League will be expected to represent the league and the LDCJC both on and off the court. (ii) Players may be fined, and/or suspended for off-court conduct unbecoming of an LDCJC basketball player. Conduct unbecoming will include, but is not limited to: actions detrimental to the league, the LDCJC, related persons or entities, members, etc. Suspensions and or fines for inappropriate behavior shall be sanctioned at the discretion of the Commissioner and by Committee vote. (iii) Serious inappropriate off court acts may (at the discretion of the Commissioner/Committee) justify a player being expelled from the league. If a player is expelled from the league, they will not be allowed or invited to participate in any way, to any degree and their membership fees will not be refunded. (iv) Players may be fined/ suspended for criticism of the refs or the calls made. (v) Fines shall be a minimum of $5.00 to a maximum of $50.00. The penalty shall fit the severity of the action, at the discretion of the Commissioner. (vi) If a player is fined any amount by the Commissioner, they shall not be allowed to play in any games until their fines are paid, cleared, authorized, etc. Money generated through fines will be put into a general fund and be used for league expenses.
(i) All players must shake hands/high fives with each member of the opposing team, each member of their own team, and each ref before and after every game.If at any point, players decline to follow this policy, they shall be given a minimum 2-quarter suspension for the next game they participate in. (ii) Swearing or use of inappropriate language will automatically warrant an ejection, and will be reviewed by the Commissioner for possible further suspension and or a fine.